Variety is the spice of life, even in a grimdark universe where there is ONLY WAR. Serve these snacks to add spicey flavour to your games. These are appropriate for open, narrative, and pick-up casual matched play.

1500 Point Games

Even with the new points limits laid out in the core rules as 500/1000/2000/3000 points the 1500 point limit was (and is) popular on the tabletop. In a 1500 point game each side gains 9 command points per side and is played on a strike force sized battlefield (60” x 44”). For even more 1500-ness players could choose to use a board size between incursion and strike force size of 50” x 35” (you may need to block off areas of the map to achieve this size). 

Random Points Limits

The points imitations for games in the core book do not vary much and lead to “the usual suspects” on the table. Varying the point limit leads to players making choices they may not otherwise make. Use this for pickup games or as an integral part of a Crusade campaign where players choose their combatants from their order of battle each mission. 

2D6

500

1000

1500

2000

3000

2

450

900

1350

1800

2700

3

460

920

1380

1840

2770

4

470

940

1410

1880

2820

5

480

960

1440

1920

2880

6

490

980

1470

1960

2940

7

500

1000

1500

2000

3000

8

510

1020

1530

2040

3060

9

520

1040

1560

2080

3120

10

530

1060

1590

2120

3180

11

540

1080

1620

2160

3250

12

550

1100

1650

2200

3300

More Pistol Shootyness

Pistols tend to be used less as a ranged weapon and more as an additional close combat weapon since they cannot fire if the unit advanced. A simple change is to allow pistols to shoot with a -1 hit modifier after advancing. While similar to how assault weapons work, any abilities or modifiers that apply to assault weapons do not apply to pistol attacks while advancing.